All 39 bosses in order
The full story-order list, with optional fights kept separate so the main path stays readable.
Phantom Blade Zero · Fan guide hub
A reading-first guide to Phantom Blade Zero: all 39 bosses in order, parry timing and Sha-Chi, the best early weapons, three builds and every ending. Every number is sourced or marked as unverified — nothing gets filled in with a guess.
Start here
If you are stuck, it is almost always one of these: the boss order, the combat basics, or the weapon you should be carrying.
The full story-order list, with optional fights kept separate so the main path stays readable.
The three systems everything else builds on, explained without story spoilers.
What to carry before the first upgrade wall, where it comes from, and what to leave behind.
A wuxia action RPG built around reading an attack, answering it, and keeping your Sha-Chi for the moment that decides the fight. This hub tracks the boss order, the early weapon routes and every ending branch.
Buying decisions
Three pages for the questions that come before the guide: whether the game is worth the money, where it is cheapest, and which controller to use.
Buy, wait or skip — 88 on Metacritic, 92–93% on Steam, and why the two language groups complain about different things.
Steam, PS5 and WeGame prices, the deluxe premium, and which key store still has stock.
Which pads work on PC, what DualSense actually does here, and what still needs a mod.
Latest guides
The full story-order list, 24 optional fights, and the 39 vs 50+ vs 74 explanation.
Blue parry, red dodge, the 8-frame window and the resource loop behind every fight.
13 early weapons, where each comes from, and the order we would pick them.
Bleed and burn, drunken ranged pressure, and a parry-counter setup.
Three story endings plus 66 Days, and the moment the route locks at Leng Tu.
Five trials, every access key, and the Mó Yuan vs Gold-Masked conflict.
How to start a new cycle, the 13-item carry list, the Lv.35 cap and 66 Days.
The eight regional counts, the Pangzhen overlap and why completion is per region.
Both prologue fights, the 2,900 and 8,000 HP bars, and the guard-break loop.
The Great Waterfall route, both health bars, the 15 m chain and the hook grab.
The Red Thread Barrier route, the two arena adds, 8,280 HP and the red sixth hit.
240 damage, 124 status, the Lv.5–25 skills and the enemies that ignore bleed.
The material for each weapon type, worked cost examples, the Lv.30, 35 and 60 caps.
How this site works
Every guide is live, but unverified numbers are still marked TODO in the text. We would rather show a gap than a confident guess about a boss route or a damage number.
Why Parryline
Routes and numbers come from our own runs on the current build, not from a patch-note summary.
If we cannot confirm a location or a stat, the page shows a TODO instead of a plausible-looking number.
Send a screenshot and we re-run the section before changing the page. The update date always moves.