New Game Plus: What Carries Over
How to start the next cycle and when the Lv.35 weapon cap unlocks.
One table for the material each weapon type needs, one for the caps, and one for getting your resources back. The short version: base cap 30, New Game Plus cap 35, and a +6 weapon can reach 60.
Weapon upgrades use one metal by weapon type plus Solvent, and every main weapon shares the same Remnant Dust bill. Phantom Edges are the exception: each one wants its own material and never asks for Solvent. The three caps — 30, 35 and 60 — are not three different systems; they are the same system under three different conditions.
Related: the New Game Plus guide explains when the Lv.35 cap becomes available, and the Jagged Steel weapon page covers one blade's Lv.5–25 skills rather than the upgrade economy.
Upgrades unlock when you find the smith Forge at the Outpost in Weeping Creek Valley. After that first conversation, you never need to return to the smithy: any bell opens the same menu under Upgrade Equipment.
Start from the Outpost Courtyard bell and look for the small door beside the two guards.
Talk to Forge to open the west passage, then follow the stone path up to the smithy.
The second conversation adds the Upgrade Weapons option. After that, the upgrade menu is available from any bell under Upgrade Equipment.
The menu has two tabs. Main weapons use metal by weapon type plus Solvent; Phantom Edges use one dedicated material each and no Solvent.
Main weapons are grouped by how you hold them, and the game gives each group a different metal. Every main weapon also needs Solvent, which is the shared consumable in the recipe.
| Weapon type | Metal required | Also needs Solvent? |
|---|---|---|
| One-handed main weapon | Forged Metal | Yes |
| Dual-wield main weapon | Twinned Metal | Yes |
| Two-handed main weapon | Broadplate Metal | Yes |
| Phantom Edge | One dedicated material per Edge | No |
The two Phantom Edge examples with public names are the Dread Axe, which uses Darkfire Charcoal, and the Iron Gauntlets, which use Exotic Copper Ingot. Those are the shape of the recipe, not a complete list.
Only the first two upgrades of one weapon have published numbers, so this is a sample rather than a full curve. Jagged Steel is the cleanest test case because two sources describe the same levels.
| Upgrade | Damage | Status | Materials | Remnant Dust | Confidence |
|---|---|---|---|---|---|
| Lv.1 → 2 | 240 → 264 | 124 → 136 | 2 Forged Metal + 1 Solvent | 1,080 | Two sources agree |
| Lv.2 → 3 | 264 → 288 | 136 → 148 | 4 Forged Metal + 2 Solvent | 1,620 | Single source (ShowGamer) |
The jump from 1,080 to 1,620 is a 50% increase, which is not enough to prove a formula. Do not extrapolate the rest of the table from two rows.
One wiki lists the complete cost for the Wild Oriole Sword. We are printing it because it is the only full total available, not because we have reproduced it.
| Resource | Total for Lv.1 → 30 |
|---|---|
| Remnant Dust | 310,635 |
| Forged Metal | 78 |
| Solvent | 26 |
| Polished Forged Metal | 81 |
| Concentrated Solvent | 27 |
| Flawless Forged Metal | 81 |
| Universal Solvent | 27 |
The same page lists the weapon at Lv.1 with 295 damage and 104 guard break, and at Lv.30 with 1,150 damage and 406 guard break. Those panel values are consistent with a roughly four-times damage curve, which is why the Dust total is high but not absurd.
This total comes from a single wiki and its material quantities are not listed in an obvious per-level order (78 / 26 / 81 / 27 / 81 / 27). Verify it in-game with one weapon from Lv.1 to Lv.10 before treating the full total as a budget. The in-game forge shows the cost of the next level, so record each tier as you buy it.
There is also an Upgrade to Max option in the menu. It skips the repeated confirmations, not the cost: you still need the full Dust and material bill before it will run.
The base cap is Lv.30. New Game Plus raises it to Lv.35 once you reacquire the same weapon, and a weapon with a +1 to +6 modifier can go further, up to Lv.60 at +6. The conditions stack, so a +6 weapon in New Game Plus is the top of the ladder, not a separate weapon class.
| Condition | Cap | Notes |
|---|---|---|
| Base playthrough | Lv.30 | Applies to main weapons and Phantom Edges |
| New Game Plus | Lv.35 | After reacquiring the same weapon or Phantom Edge |
| Weapon with +1 to +6 | +5 levels per modifier; +6 reaches Lv.60 | Levels 31–60 are forged at Mirage Estate |
Mirage Estate is the gate for everything past 30. The source that documents the +6 ceiling is a single wiki, so the exact unlock condition for the first +1 is still open.
Confirm what triggers the first +1 modifier, whether 31–60 can be forged anywhere else, and whether the Mirage Estate forge is available before New Game Plus. No public source covers the cost curve between 31 and 60.
Reverting sends a weapon back to Lv.1 and refunds every material and every point of Remnant Dust you invested. It is free up to Lv.10; above that, it consumes a Reforge Talisman.
| Situation | What it costs | What you get back |
|---|---|---|
| Revert at Lv.10 or below | Nothing | All invested Dust and materials |
| Revert above Lv.10 | One matching Reforge Talisman | All invested Dust and materials |
| Weapon Reforge Talisman | 2,000 Remnant Dust from Quick Hand Zhang | Used for main weapons only |
| Phantom Reforge Talisman | 2,000 Remnant Dust, or two free pickups | Used for Phantom Edges only |
The two talisman types are not interchangeable. Two free Phantom Reforge Talismans sit on a stone pillar in the hidden cave behind the waterfall at Great Waterfall, in Weeping Creek Valley. That is the cheapest way to undo a Phantom Edge upgrade; main weapons have to be paid for.
One source describes the refund without mentioning a level restriction at all. We are keeping the level split because the more detailed source states it explicitly, and the whole point of a revert is that you can afford to experiment.
Test a revert on a weapon sitting at exactly Lv.10. The boundary is described as "Lv.10 and below free" and "above Lv.10 needs a talisman", but no source confirms whether the boundary level is 10 or 11.
Soul Tempering is not another word for upgrading. It is a one-time material infusion that changes a specific weapon's behaviour, costs 5,000 Remnant Dust plus one material, and has its own location at Myst in the underground tavern in Pangzhen. In the upgrade UI, press P to switch to it; the interface turns purple.
| Tempering | Weapon it changes |
|---|---|
| Sanguine | Infernal Rouge |
| Sanguine Reach | Blazing Edge |
| Sanguine Twin | Shadowless Edge |
One source counts 47 Tempering materials, split into 24 for main weapons and 23 for Phantom Edges, with each material tied to one weapon. A collectibles overview counts 46. Both numbers are printed here because the missing item has not been identified.
Compare the in-game material archive against the 47-item list to find the missing entry. Until then, do not plan a full collection around either number.
For the blade most players meet first, the Jagged Steel page covers its Lv.5–25 skills. For which weapons are worth spending this bill on, see the early weapon list.
After you meet Forge at the Outpost in Weeping Creek Valley, any bell can open Upgrade Equipment. You do not need to walk back to the forge for every upgrade.
It depends on the run. The base cap is Lv.30. In New Game Plus, reacquiring the same weapon raises its cap to Lv.35. A weapon that carries a +1 to +6 modifier gains 5 levels per modifier, so +6 reaches Lv.60; levels 31–60 are forged at Mirage Estate.
Yes. Reverting refunds every material and every point of Remnant Dust you put into that weapon, and the weapon returns to Lv.1. At Lv.10 or below the revert is free; above Lv.10 it consumes a Reforge Talisman.
Weapon Reforge Talisman for main weapons and Phantom Reforge Talisman for Phantom Edges. They are not interchangeable. Quick Hand Zhang sells them for 2,000 Remnant Dust each, and two free Phantom Reforge Talismans sit in the hidden cave behind the waterfall at Great Waterfall.
No. Main weapons and Phantom Edges are separate upgrade tracks with separate materials, and a main-weapon level does not change a Phantom Edge skill.
One source counts 47 — 24 for main weapons and 23 for Phantom Edges — while a collectibles overview lists 46 Tempering Materials. The difference has not been confirmed, so treat 47 as the working count and the missing item as unverified.
Data is based on the current version of Phantom Blade Zero. Last updated . Spotted something out of date? Tell us with a screenshot and we will re-test it.
Keep going
How to start the next cycle and when the Lv.35 weapon cap unlocks.
The one-handed bleed blade, its Lv.5–25 skills and the enemies that ignore them.
Which of the 13 early weapons is worth the first upgrade bill.
The route that gates each material tier, with every fight guide linked.