Weapon Upgrade Materials and Costs
The Lv.30, 35 and 60 caps, the materials each weapon type needs and how reforge works.
Weapons, Dust and every trained skill stay. Bells, quests and map fog do not. Here is how to start the second cycle, which items survive it, and how 66 Days differs from a normal New Cycle.
New Game Plus keeps your build and throws away your map. You restart the story with the same weapons, Phantom Edges, Remnant Dust and trained abilities, but with no bells, no quest progress and no gathered key items. That split is the whole point of the mode, and it is also where most of the confusion starts.
Before you start a new cycle: the ending you just finished decides what carries a trophy and what does not. The endings guide covers the four outcomes and the last irreversible point. If your next goal is the Lv.35 weapon cap, read the weapon upgrade guide first, because the cap only moves after you reacquire the weapon.
New Game Plus unlocks after you beat the final boss, watch the ending and the Soul wakes up. It cannot be started from the main menu. You go back to Lady Inanis in her realm and choose between two options there.
New Game Plus unlocks only after the final boss is defeated, the ending plays and the Soul wakes up. It is not available on a fresh save.
Go to Lady Inanis in her realm. The New Game Plus option lives in her dialogue, not in the main menu or the save menu.
New Cycle starts the next playthrough and labels the autosave Cycle 1, then counts up. Return to the Last Chance sends you back to the final bell at Mount Soulrend to finish anything you missed.
| Option | What it does | When to pick it |
|---|---|---|
| New Cycle | Starts the next playthrough. The autosave is labelled Cycle 1, and the counter rises with each run. | You want the difficulty increase, the higher upgrade caps and the last three skill nodes. |
| Return to the Last Chance | Sends you back to the final bell at Mount Soulrend so you can clean up what you missed. | You are not done collecting, but remember that quests you already failed cannot be repaired here. |
Return to the Last Chance is not a rollback. It reopens the endgame area, not the quests you failed on the way there.
Five categories are confirmed by more than one source: weapons, Phantom Edges, Remnant Dust, accessories and medicine, and your skill-tree progress including every ability you trained. Everything else in the table has a thinner paper trail.
| Item | Status in New Game Plus | Source agreement |
|---|---|---|
| Weapons | Kept, including upgrade levels already invested | Both sources |
| Phantom Edges | Kept for combat use | Both sources |
| Remnant Dust | Kept | Both sources |
| Accessories and medicine | Kept | Both sources |
| Skill-tree progress and trained abilities | Kept | Both sources |
| Sha-Chi Amber and Blackstone | Kept | Single source (Critical Hits) |
| Upgrade materials | Kept | Single source (Critical Hits) |
| Archives | Kept | Single source (Critical Hits) |
| Outfits | Kept | Single source (Critical Hits) |
The two source lists do not match: Critical Hits counts 13 carry-over categories, while Portal do Pixel lists 7 and omits the single-source rows in that table. We print both totals instead of quietly picking the longer list. The gap is not itemised publicly, so this table matches the categories the sources name rather than either exact total.
Confirm the single-source items in-game: Sha-Chi Amber, Blackstone, upgrade materials, archives and outfits. Take a screenshot of the inventory before the final boss, start New Cycle, and compare the same tabs. Until then, treat those rows as likely but unverified.
Story progress and everything tied to the map reset. That includes quests, bells, fog, key items, the day counter and regional challenges, so the second run is a real run rather than a victory lap with your old save intact.
| System | What happens |
|---|---|
| Main and side quests | Reset. You start the story again from the beginning. |
| Phantom Edge exploration abilities | Reset. The movement and traversal skills have to be earned again. |
| Fast-travel bells and map fog | Reset. Every region starts covered again. |
| Key items and quest items | Reset. Anything the story handed you is gone. |
| Remaining-days counter | Reset to the start of the run. |
| Regional challenges | Reset and can be completed again. |
Enemies come back too, but not because New Game Plus changes their rules: they do not respawn inside a single playthrough, so a new cycle is the only way to fight them again.
Enemies hit harder and take more damage to kill under the Hellwalker rules, bosses gain attack patterns that were not in the first run, and the AI adapts to what you keep doing. None of that comes from an official rules page, so treat the specifics as reported rather than documented.
| Change | What the sources say | Confidence |
|---|---|---|
| Enemy health and damage | Raised using the Hellwalker rules | Two sources, no official text |
| Boss movesets | New attack patterns are added | Two sources, no move list published |
| Enemy AI | Adapts to the player's habits | Two sources, wording matches |
| Shop stock | Materials become unlimited, but cost more | Two sources, no price multiplier given |
Unlimited shop stock matters more than the price increase suggests: it is the first time you can buy upgrade materials without waiting for a region reset.
The exact shop price multiplier is not published. Record the price of the same material in cycle one and cycle two, then update this table with the two numbers instead of a percentage guess.
Reacquiring a weapon or Phantom Edge in New Game Plus raises its cap from Lv.30 to Lv.35, and accessories and medicine can be upgraded one more time. The same run also opens the final three skill-tree nodes, which cannot be bought on a first playthrough.
| Node | Effect per level | Cost per level |
|---|---|---|
| Keen Edge | +2% attack and guard break | 1 Banyan's Heart |
| Focused Mind | +2% maximum Sha-Chi | 1 Banyan's Heart |
| Fortified Body | +2% maximum HP | 1 Banyan's Heart |
The three nodes share a total cap of 30 levels, and each New Game Plus cycle opens 5 more. The sources disagree on how many cycles that works out to, so we are not going to print a cycle count that depends on whether the first playthrough is counted.
Check whether the first playthrough counts toward the 30-level cap, and whether the Lv.35 weapon cap rises the moment you reacquire the weapon or only when you open the upgrade menu. Two sources describe the effect but not the trigger.
66 Days unlocks after your first completion as a separate post-game difficulty. It uses the Hellwalker rules but adds a lives system: you start with 66 days, every death removes one, and losing all 66 permanently fails that run.
If you are chasing the mode's ending rather than the challenge, the endings guide covers the UNDYING GRUDGE outcome and what the game checks before it unlocks.
Not verified: whether 66 Days shares a save file with New Game Plus, whether the death counter can be rolled back by reloading, and whether the mode can be started from Lady Inanis or only from the ending screen. Test each on a spare save.
Start a new cycle if you want the Lv.35 cap, the three endgame skill nodes and a second pass at the bosses with a finished build. Stay in the current run if your goal is collectibles or quest cleanup, because New Cycle resets every one of those systems.
Pick by goal, not by habit:
Finish the final boss and watch the ending. When the Soul wakes, go to Lady Inanis in her realm and pick New Cycle. New Game Plus cannot be started from the main menu. The second option there, Return to the Last Chance, sends you back to the final bell at Mount Soulrend instead of starting a new cycle.
All sources agree that weapons, Phantom Edges, Remnant Dust, accessories, medicine, skill-tree progress and trained abilities carry over. One source also lists Sha-Chi Amber and Blackstone, upgrade materials, archives and outfits; those items are marked as single-source in the carry-over table until we can test them.
Main and side quest progress, the exploration abilities attached to Phantom Edges, bells and map fog, key and quest items, the remaining-days counter and regional challenges all reset. Enemies also return, because they do not respawn within a single playthrough.
Yes. After you reacquire a weapon or Phantom Edge in New Game Plus, its cap rises from Lv.30 to Lv.35. Accessories and medicine can be upgraded one more time as well. Whether the cap rises on pickup or on the first upgrade attempt is still unverified.
It is a separate post-game difficulty unlocked after your first completion. It uses the Hellwalker rules and gives you 66 lives: every death removes one day, and losing all 66 permanently fails that run. It is not the same thing as starting a new cycle.
No. We found no official rules page for New Game Plus. Everything here comes from post-completion testing and second-hand sources, and the items marked TODO still need in-game confirmation.
No official S-Game page describes New Game Plus. Where the two carry lists disagree, both versions are shown on this page.
Data is based on the current version of Phantom Blade Zero. Last updated . Spotted something out of date? Tell us with a screenshot and we will re-test it.
Keep going
The Lv.30, 35 and 60 caps, the materials each weapon type needs and how reforge works.
All four outcomes, the Leng Tu lock and what 66 Days adds to the ending list.
The route map for the second run, with every tested fight guide linked.
The combat rules the harder New Game Plus bosses punish you for forgetting.