Parry Timing and Sha-Chi
The combat basics to read before you start chaining bells across a region.
Eight regions, one number, and one overlap that trips up every count: Pangzhen's 42 bells already include the 15 in Mirage Estate. Here is the full regional breakdown, plus what bells actually do.
Phantom Blade Zero has 161 bells. They are not just checkpoints: each one is a save point, a fast-travel node, the only place to train abilities, the place you upgrade equipment after meeting Forge, and the thing that uncovers the map. That five-in-one role is why the count matters more than a normal collectible.
Read this first if the terms are new: bells sit inside a combat system built on parries, dodges and Sha-Chi. The parry timing and Sha-Chi guide explains those three before you start hunting nodes.
There are 161 bells, split across eight regions. The eight counts add up exactly to the total: 23 + 19 + 22 + 42 + 17 + 22 + 8 + 8 = 161. Mirage Estate is not a ninth row, because its 15 bells are already inside Pangzhen's 42.
| Region | Bells | Count note |
|---|---|---|
| Weeping Creek Valley | 23 | Mobalytics counts 21; see the conflict note below |
| Crimson Forest | 19 | Four are buried under snow in the late half |
| Village of Lu | 22 | No conflicting count found |
| Pangzhen | 42 | Already includes the 15 in Mirage Estate |
| Mandate Encampment | 17 | No conflicting count found |
| Meigu Lake | 22 | North fog leads to the Mountain of Imprisonment |
| Mountain of Imprisonment | 8 | Optional area tied to the true ending |
| Mount Soulrend | 8 | Includes the true-ending-only bell |
Total: 161. The two disputed counts are shown side by side below rather than averaged into a number nobody published.
Every bell is a five-part node. Touching one restores you, saves the run, opens the skill tree, unlocks equipment upgrades once Forge is found, and reveals map area, which is why skipping a bell costs you far more than one collectible.
| Function | How it works |
|---|---|
| Heal and restock | Restores HP and Medicine, like a checkpoint in a soulslike. |
| Save | The bell menu offers Save. The game also has 20 manual save slots. |
| Skill tree | Train Abilities opens the skill tree from any bell, and the tree can be reset at any time. |
| Equipment upgrades | After you meet Forge at the Outpost, Upgrade Equipment appears in the bell menu. |
| Map reveal and fast travel | The first touch plays a short cutscene and reveals new areas; Traverse is added once fast travel is unlocked. |
The menu itself starts with Train Abilities, Save and Leave. Traverse appears once fast travel is available, and Upgrade Equipment appears only after the Forge conversation. If a guide tells you to upgrade at a bell before that, the guide is wrong.
Pangzhen is the region that breaks other totals, and Crimson Forest is the one that breaks completion runs. Pangzhen's 42 is a merged count: it includes Mirage Estate's 15 bells, so adding a separate Mirage figure on top double-counts the estate. Crimson Forest's 19 includes four bells that end up under snow in the late half of the region.
In Crimson Forest, those four snow-covered bells are not lost forever. You have to pick them up again after the snow arrives for them to count. A first pass that grabbed them before the weather changed can still show a shortfall.
The other two regions with special access rules are the Mountain of Imprisonment and Mount Soulrend. The Mountain is optional, requires the Illusory Pipa, and is entered through the fog at the northern edge of Meigu Lake. Mount Soulrend holds both the true-ending-only bell and the final point of no return.
The first bell: there is no bell in the prologue. The first one is called The Beginning, in Weeping Creek Valley, Chapter 1. Its first touch takes that region's map completion from 0% to 1%.
Two bells are tied to the endgame route, and one of them is a hard stop. The Fallen Dream at Mount Soulrend appears only on the true ending path. The Last Chance, also at Mount Soulrend, is the final irreversible point: continuing past it locks the current run's ending choice.
If you are still deciding which ending to pursue, the endings guide maps the branches and the Leng Tu lock. The five Lóng Pillars page covers the trials tied to the true route, including the optional area that gates Mountain of Imprisonment.
Verify whether The Fallen Dream is completely absent outside the true ending route, or present but unusable. Also confirm whether the four Crimson Forest bells remain counted if you collected them before the snow and never returned. Both need a save comparison, not another second-hand list.
Completion percentages are tracked separately for each region, so they cannot be added. A 47% Weeping Creek Valley map and a 5% Crimson Forest map do not mean 52% of the game; they mean two regions at very different stages.
| Bell or area | Completion shown | Region |
|---|---|---|
| The Beginning | 1% | Weeping Creek Valley |
| First Meeting with Yu'er | 5% | Weeping Creek Valley |
| The Lady's Rift | 7% | Weeping Creek Valley |
| Red Thread Barrier | 9% | Weeping Creek Valley |
| Broken Puppet Valley | 11% | Weeping Creek Valley |
| Rustblade Pavilion | 17% | Weeping Creek Valley |
| Outpost | 23% | Weeping Creek Valley |
| Flesh Lily Fields | 39% | Weeping Creek Valley |
| Valley Sha-Chi Tower, 1st Floor | 41% | Weeping Creek Valley |
| Great Waterfall | 47% | Weeping Creek Valley |
| First Crimson Forest bell | 1% | Crimson Forest |
| Outlaw Trap | 5% | Crimson Forest |
The Weeping Creek Valley column reaches 47% at Great Waterfall and keeps going; the Crimson Forest column restarts at 1%. That restart is the proof that the percentages are independent.
These percentages are from one source and may change with patches: version 1.0302256 already adjusted environment behaviour. Re-check the displayed values after any 1.03xxxx update before treating the table as a completion checklist.
The bell total is usable, but the wider collectible totals are not: one overview lists 573 collectibles while the nine regional pages add up to 604 before removing Mirage duplicates, and Pangzhen's own total conflicts with the Mirage page's total. Mixing those numbers with the bell count would make the page look precise while being wrong.
| Conflict | List A | List B | What this page does |
|---|---|---|---|
| Weeping Creek Valley bells | 23 (PowerPyx, point by point) | 21 (Mobalytics map count) | Prints 23 and notes 21 |
| Mirage Estate bells | 15 (PowerPyx) | 12 (AllThingsHow) | Uses 15 inside Pangzhen's 42 and notes 12 |
| Total collectibles | 573 | 604 before deduplication | Not quoted anywhere on this page |
The differences may come down to whether the opening story bell and the optional Mirage points are counted. Nobody has published the item-by-item reconciliation, so the page keeps both numbers visible.
This page gives regional totals, not a walking route for all 161 bells. Individual coordinates are not verified, so do not use it as a step-by-step map. When we have captured our own route, each region will get a verified sub-list with screenshots.
161, counted as 23 in Weeping Creek Valley, 19 in Crimson Forest, 22 in the Village of Lu, 42 in Pangzhen (which includes 15 in Mirage Estate), 17 at Mandate Encampment, 22 at Meigu Lake, 8 at the Mountain of Imprisonment and 8 at Mount Soulrend. Those eight figures add up to 161.
No. The first bell is The Beginning in Weeping Creek Valley, in Chapter 1. The prologue has no bell, so there is no save point or fast-travel node before it.
It restores HP and Medicine, plays a short cutscene, and reveals new areas on that region's map. The first bell in Weeping Creek Valley takes that region's completion from 0% to 1%.
Yes. A bell restores health and medicine, saves the game, opens Train Abilities, and — once unlocked — adds Traverse for fast travel. After you meet Forge, it also adds Upgrade Equipment.
Yes. The Fallen Dream at Mount Soulrend appears only on the true ending route, and four Crimson Forest bells in the late half are buried under snow and must be picked up again to count. Mount Soulrend's The Last Chance is the final irreversible point in the run.
No. Completion is tracked per region. Weeping Creek Valley and Crimson Forest each start at their own 0%, so a 47% Weeping Creek Valley map and a 5% Crimson Forest map do not make 52% of the world.
Data is based on the current version of Phantom Blade Zero. Last updated . Spotted something out of date? Tell us with a screenshot and we will re-test it.
Keep going
The combat basics to read before you start chaining bells across a region.
Why The Fallen Dream bell only exists on the true ending route.
The trials tied to the optional area and the Mountain of Imprisonment route.
The region-by-region route that every bell sits on.