Collectibles

All 161 Bell Locations in Phantom Blade Zero

Eight regions, one number, and one overlap that trips up every count: Pangzhen's 42 bells already include the 15 in Mirage Estate. Here is the full regional breakdown, plus what bells actually do.

Phantom Blade Zero has 161 bells. They are not just checkpoints: each one is a save point, a fast-travel node, the only place to train abilities, the place you upgrade equipment after meeting Forge, and the thing that uncovers the map. That five-in-one role is why the count matters more than a normal collectible.

Read this first if the terms are new: bells sit inside a combat system built on parries, dodges and Sha-Chi. The parry timing and Sha-Chi guide explains those three before you start hunting nodes.

How many bells are there? #

There are 161 bells, split across eight regions. The eight counts add up exactly to the total: 23 + 19 + 22 + 42 + 17 + 22 + 8 + 8 = 161. Mirage Estate is not a ninth row, because its 15 bells are already inside Pangzhen's 42.

Region Bells Count note
Weeping Creek Valley 23 Mobalytics counts 21; see the conflict note below
Crimson Forest 19 Four are buried under snow in the late half
Village of Lu 22 No conflicting count found
Pangzhen 42 Already includes the 15 in Mirage Estate
Mandate Encampment 17 No conflicting count found
Meigu Lake 22 North fog leads to the Mountain of Imprisonment
Mountain of Imprisonment 8 Optional area tied to the true ending
Mount Soulrend 8 Includes the true-ending-only bell

Total: 161. The two disputed counts are shown side by side below rather than averaged into a number nobody published.

What a bell actually does #

Every bell is a five-part node. Touching one restores you, saves the run, opens the skill tree, unlocks equipment upgrades once Forge is found, and reveals map area, which is why skipping a bell costs you far more than one collectible.

Function How it works
Heal and restock Restores HP and Medicine, like a checkpoint in a soulslike.
Save The bell menu offers Save. The game also has 20 manual save slots.
Skill tree Train Abilities opens the skill tree from any bell, and the tree can be reset at any time.
Equipment upgrades After you meet Forge at the Outpost, Upgrade Equipment appears in the bell menu.
Map reveal and fast travel The first touch plays a short cutscene and reveals new areas; Traverse is added once fast travel is unlocked.

The menu itself starts with Train Abilities, Save and Leave. Traverse appears once fast travel is available, and Upgrade Equipment appears only after the Forge conversation. If a guide tells you to upgrade at a bell before that, the guide is wrong.

What each region's count hides #

Pangzhen is the region that breaks other totals, and Crimson Forest is the one that breaks completion runs. Pangzhen's 42 is a merged count: it includes Mirage Estate's 15 bells, so adding a separate Mirage figure on top double-counts the estate. Crimson Forest's 19 includes four bells that end up under snow in the late half of the region.

In Crimson Forest, those four snow-covered bells are not lost forever. You have to pick them up again after the snow arrives for them to count. A first pass that grabbed them before the weather changed can still show a shortfall.

The other two regions with special access rules are the Mountain of Imprisonment and Mount Soulrend. The Mountain is optional, requires the Illusory Pipa, and is entered through the fog at the northern edge of Meigu Lake. Mount Soulrend holds both the true-ending-only bell and the final point of no return.

The first bell: there is no bell in the prologue. The first one is called The Beginning, in Weeping Creek Valley, Chapter 1. Its first touch takes that region's map completion from 0% to 1%.

Missable bells and the point of no return #

Two bells are tied to the endgame route, and one of them is a hard stop. The Fallen Dream at Mount Soulrend appears only on the true ending path. The Last Chance, also at Mount Soulrend, is the final irreversible point: continuing past it locks the current run's ending choice.

If you are still deciding which ending to pursue, the endings guide maps the branches and the Leng Tu lock. The five Lóng Pillars page covers the trials tied to the true route, including the optional area that gates Mountain of Imprisonment.

TODO

Verify whether The Fallen Dream is completely absent outside the true ending route, or present but unusable. Also confirm whether the four Crimson Forest bells remain counted if you collected them before the snow and never returned. Both need a save comparison, not another second-hand list.

Map completion is per region, not global #

Completion percentages are tracked separately for each region, so they cannot be added. A 47% Weeping Creek Valley map and a 5% Crimson Forest map do not mean 52% of the game; they mean two regions at very different stages.

Bell or area Completion shown Region
The Beginning 1% Weeping Creek Valley
First Meeting with Yu'er 5% Weeping Creek Valley
The Lady's Rift 7% Weeping Creek Valley
Red Thread Barrier 9% Weeping Creek Valley
Broken Puppet Valley 11% Weeping Creek Valley
Rustblade Pavilion 17% Weeping Creek Valley
Outpost 23% Weeping Creek Valley
Flesh Lily Fields 39% Weeping Creek Valley
Valley Sha-Chi Tower, 1st Floor 41% Weeping Creek Valley
Great Waterfall 47% Weeping Creek Valley
First Crimson Forest bell 1% Crimson Forest
Outlaw Trap 5% Crimson Forest

The Weeping Creek Valley column reaches 47% at Great Waterfall and keeps going; the Crimson Forest column restarts at 1%. That restart is the proof that the percentages are independent.

In-game map of Mount Soulrend with a 100% map completion readout and a single map marker
Mount Soulrend at 100% (断魂山, 地图完整度 100%). The figure belongs to that region alone, which is why a second region can still sit near zero on the same save. Screenshot supplied by a reader · received via WeChat, Nov 8, 2026 · Chinese-language UI
TODO

These percentages are from one source and may change with patches: version 1.0302256 already adjusted environment behaviour. Re-check the displayed values after any 1.03xxxx update before treating the table as a completion checklist.

Which counts we do not use #

The bell total is usable, but the wider collectible totals are not: one overview lists 573 collectibles while the nine regional pages add up to 604 before removing Mirage duplicates, and Pangzhen's own total conflicts with the Mirage page's total. Mixing those numbers with the bell count would make the page look precise while being wrong.

Conflict List A List B What this page does
Weeping Creek Valley bells 23 (PowerPyx, point by point) 21 (Mobalytics map count) Prints 23 and notes 21
Mirage Estate bells 15 (PowerPyx) 12 (AllThingsHow) Uses 15 inside Pangzhen's 42 and notes 12
Total collectibles 573 604 before deduplication Not quoted anywhere on this page

The differences may come down to whether the opening story bell and the optional Mirage points are counted. Nobody has published the item-by-item reconciliation, so the page keeps both numbers visible.

TODO

This page gives regional totals, not a walking route for all 161 bells. Individual coordinates are not verified, so do not use it as a step-by-step map. When we have captured our own route, each region will get a verified sub-list with screenshots.

FAQ #

How many bells are in Phantom Blade Zero?

161, counted as 23 in Weeping Creek Valley, 19 in Crimson Forest, 22 in the Village of Lu, 42 in Pangzhen (which includes 15 in Mirage Estate), 17 at Mandate Encampment, 22 at Meigu Lake, 8 at the Mountain of Imprisonment and 8 at Mount Soulrend. Those eight figures add up to 161.

Is there a bell in the prologue?

No. The first bell is The Beginning in Weeping Creek Valley, in Chapter 1. The prologue has no bell, so there is no save point or fast-travel node before it.

What does touching a bell do the first time?

It restores HP and Medicine, plays a short cutscene, and reveals new areas on that region's map. The first bell in Weeping Creek Valley takes that region's completion from 0% to 1%.

Do bells work as fast travel and save points?

Yes. A bell restores health and medicine, saves the game, opens Train Abilities, and — once unlocked — adds Traverse for fast travel. After you meet Forge, it also adds Upgrade Equipment.

Can you miss bells?

Yes. The Fallen Dream at Mount Soulrend appears only on the true ending route, and four Crimson Forest bells in the late half are buried under snow and must be picked up again to count. Mount Soulrend's The Last Chance is the final irreversible point in the run.

Can I add region map completion together?

No. Completion is tracked per region. Weeping Creek Valley and Crimson Forest each start at their own 0%, so a 47% Weeping Creek Valley map and a 5% Crimson Forest map do not make 52% of the world.

Parryline Staff

Editorial team

We publish regional totals when they reconcile, and we show the competing count when they do not. Read our editorial standards.

Sources #

Where the bell counts and mechanics come from (accessed Nov 8, 2026)

Screenshots and credits

  • One screenshot on this page was supplied by a reader via WeChat and received on Nov 8, 2026. It is third-party gameplay imagery, not a Parryline capture.
  • No key art, soundtrack files or other third-party media are used. The reader-supplied screenshot remains the sender's material: we do not claim authorship and remove it within 24 hours of a rights-holder request.

Data is based on the current version of Phantom Blade Zero. Last updated . Spotted something out of date? Tell us with a screenshot and we will re-test it.

Keep going

Published

Parry Timing and Sha-Chi

The combat basics to read before you start chaining bells across a region.

Beginner guideUpdated Nov 8, 2026

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All 5 Lóng Pillars

The trials tied to the optional area and the Mountain of Imprisonment route.

Boss guide

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All 39 Bosses in Order

The region-by-region route that every bell sits on.

Boss orderUpdated Nov 8, 2026